Final Fantasy 14 Blue Mage Stormblood Blue Mage

Blue Mage concept art.png

Introduction

"

A so-called mage of rather questionable character claims to have mastered an outlandish form of spellcasting that resembles neither black nor white magic during his voyage to the New World. Allegedly, anyone who purchases one of his soul crystals can learn to mimic the aetherial magicks of wild creatures. But can he be trusted, or is he merely a con artist looking to make a quick gil?

— FinalFantasyXIV.com Blue Mage

Blue Mage is a Limited Job.

General information

Harnessing the power of blue magic, players can learn to mimic the abilities of wild beasts with this new job. Like Ninja, Blue Mage was added outside an expansion with patch 4.5.

Guild

Quest givers hang out in the plaza outside Milvaneth Sacrarium in Ul'dah - Steps of Thal.

Unlock

Equipment

Canes (Blue Mage)

Blue Mage Only Armor Sets

And other armor and accessories "of Casting." However, unlike other jobs, a blue mage's weapons do not have any main attributes that enhance their base stats. Instead blue mage damage is based solely on intelligence points. With the removal of Intelligence Materia in Shadowbringers, it is difficult to specialize Casting gear for Blue Mage.

Limited Jobs

Blue mage is the first of several planned Limited Jobs in FINAL FANTASY XIV. As such, there are several key points that distinguish it from other jobs.

Blue mage functions independently of other classes and jobs, starting at level 1 with a maximum level of 70.

When playing as a blue mage, it is possible to participate in duties with other players in preformed or undersized parties. However, the following duties will remain inaccessible:

  • Duty Roulettes
  • Field Operations
    • It is not possible to change to blue mage after entering these instances.
  • Squadron Missions
  • Deep Dungeons
  • PvP, including duels
    • It is possible, however, to enter the Wolves' Den as a blue mage.
  • Stone, Sky, Sea
  • Hall of the Novice

Blue mages gain greater experience from battling enemies in the open world than other jobs do.

  • No bonuses are granted to experience gained from FATE or guildleve enemies.

Blue mage cannot be used to progress through the main scenario.

Retainers cannot be assigned the blue mage job.

Quests

Quest Type Level Quest Giver Unlocks Rewards
Out of the Blue Job quest 50 Zealous Yellowjacket Blue Mage
Water Cannon.png Water Cannon
1 Soul of the blue mage icon1.png Soul of the Blue Mage
1 Rainmaker icon1.png Rainmaker
1 True blue attire coffer icon1.png True Blue Attire Coffer
Blue Leading the Blue Job quest 1 Martyn
Blue Collar Work Job quest 10 Martyn
Why They Call It the Blues Job quest 20 Martyn
Scream Blue Murder Job quest 30 Martyn
Blue Gold Job quest 40 Maudlin Latool Ja
The Real Folk Blues Job quest 50 Maudlin Latool Ja 1 The spirit of the whalaqee icon1.png The Spirit of the Whalaqee
1 Maguss attire coffer icon1.png Magus's Attire Coffer
Turning Over a Blue Leaf Job quest 50 Maudlin Latool Ja 1 Azulmagia icon1.png Azulmagia
Into the Blue Again Job quest 50 Martyn
Something Borrowed, Something Blue Job quest 53 Martyn
Bolt from the Blue Job quest 55 Martyn
Blue in the Face Job quest 58 Martyn
Blue Scream of Death Job quest 60 Martyn
Blue Cheese Job quest 60 Martyn 1 Mask of azuro icon1.png Mask of Azuro
Second-rate Entertainment Feature quest 60 Martyn
Everybody Was Fukumen Fighting Feature quest 63 P'yandih
Azuro and Goliath Job quest 65 Martyn
Where the Gold Goes Job quest 68 Martyn
Master of Mimicry Job quest 70 Martyn 1 Mirage gear coffer icon1.png Mirage Gear Coffer
A Future in Blue Job quest 70 Martyn 1 Predatrice icon1.png Predatrice

The Masked Carnivale

A series of events exclusively for blue mages, the Masked Carnivale offers a range of opponents on which to test your skills, earning rewards in the process.

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Description
1000 Needles.png 1000 Needles Blue Mage frame icon.png BLU 1 Spell 300 6s 2.5s Deals a fixed 1,000 points of physical damage which is shared by all enemies around you.
4-tonze Weight.png 4-tonze Weight Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Drops a 4-tonze weight dealing physical damage at a designated location with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Abyssal Transfixion.png Abyssal Transfixion Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals physical damage with a potency of 220.
Acorn Bomb.png Acorn Bomb Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Puts target and all enemies nearby it to sleep.
Aetherial Mimicry.png Aetheric Mimicry Blue Mage frame icon.png BLU 1 Spell 300 1s 2.5s Mirror the aetheric properties of your target, granting yourself a beneficial effect corresponding with the target's role.
Aetherial Spark.png Aetherial Spark Blue Mage frame icon.png BLU 1 Spell 400 2s 2.5s Deals unaspected damage with a potency of 50 to all enemies in a straight line before you.
Alpine Draft.png Alpine Draft Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals wind damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Angel Whisper.png Angel Whisper Blue Mage frame icon.png BLU 1 Spell 1,000 10s 300s Resurrects target to a weakened state.
Angel's Snack.png Angel's Snack Blue Mage frame icon.png BLU 1 Spell 400 2s 120s Restores own HP and the HP of all nearby party members.
Aqua Breath.png Aqua Breath Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals water damage to all enemies in a cone before you with a potency of 140 for the first enemy, and 50% less for all remaining enemies.
Avail.png Avail Blue Mage frame icon.png BLU 1 Spell 1,000 1s 120s Direct damage intended for you to another party member.
Bad Breath.png Bad Breath Blue Mage frame icon.png BLU 1 Spell 500 2s 2.5s Blow noxious breath on all enemies in a cone before you, inflicting Slow +20%, Heavy +40%, Blind, and Paralysis.
Basic Instinct blu.png Basic Instinct Blue Mage frame icon.png BLU 1 Spell 500 2s 2.5s Increases movement speed by 30%, and healing magic potency and damage dealt by 100%. Also ignores the damage penalty inflicted by Mighty Guard.
Black Knight's Tour.png Black Knight's Tour Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Deals unaspected damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Blaze.png Blaze Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals ice damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Blood Drain.png Blood Drain Blue Mage frame icon.png BLU 1 Spell 100 2s 2.5s Deals unaspected damage with a potency of 50.
Bomb Toss.png Bomb Toss Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals fire damage at a designated location with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Both Ends.png Both Ends Blue Mage frame icon.png BLU 1 Ability 300 Instant 120s Deals unaspected damage with a potency of 600 to all nearby enemies.
Bristle.png Bristle Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Increases the potency of the next spell cast by 50%.
Cactguard.png Cactguard Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Reduces target party member's damage taken by 5%.
Chirp.png Chirp Blue Mage frame icon.png BLU 1 Spell 400 2s 2.5s Puts all nearby enemies to sleep.
Chelonian Gate.png Chelonian Gate Blue Mage frame icon.png BLU 1 Spell 300 2s 30s Summons a chelonian gate, reducing damage taken by 20%.
Choco Meteor blu.png Choco Meteor Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals unaspected damage to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% for all remaining enemies.
Condensed Libra.png Condensed Libra Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Afflicts target with Physical Attenuation, Astral Attenuation, or Umbral Attenuation.
Cold Fog.png Cold Fog Blue Mage frame icon.png BLU 1 Spell 300 2s 90s Grants Cold Fog to self.
Devour.png Devour Blue Mage frame icon.png BLU 1 Spell 300 1s 60s Deals unaspected damage with a potency of 250.
Diamondback.png Diamondback Blue Mage frame icon.png BLU 1 Spell 3,000 2s 2.5s Reduces damage taken by 90% and nullifies most knockback and draw-in effects.
Unable to move or take action for the duration of this effect.
Doom.png Doom Blue Mage frame icon.png BLU 1 Spell 400 2s 2.5s Inflicts Doom on target.
Drill Cannons.png Drill Cannons Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals physical damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Dragon Force.png Dragon Force Blue Mage frame icon.png BLU 1 Spell 300 2s 120s Reduces damage taken by 20%.
Eerie Soundwave.png Eerie Soundwave Blue Mage frame icon.png BLU 1 Spell 500 2s 2.5s Removes one beneficial effect from all nearby enemies.
Electrogenesis.png Electrogenesis Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals lightning damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Eruption.png Eruption Blue Mage frame icon.png BLU 1 Ability 300 Instant 30s Deals fire damage with a potency of 300 to all enemies at a designated location.
Exuviation.png Exuviation Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Restores own HP and the HP of all nearby party members.
Faze.png Faze Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Stuns all enemies in a cone before you.
Feather Rain.png Feather Rain Blue Mage frame icon.png BLU 1 Ability 300 Instant 30s Deals wind damage with a potency of 220 to all enemies at a designated location.
Feculent Flood Spell.png Feculent Flood Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals earth damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Final Sting.png Final Sting Blue Mage frame icon.png BLU 1 Spell 2s 2.5s Deals physical damage with a potency of 2,000 while incapacitating self.
Fire Angon.png Fire Angon Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Deals physical fire damage to target and all enemies nearby it with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Flame Thrower.png Flame Thrower Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals fire damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Flying Frenzy.png Flying Frenzy Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Delivers a jumping physical attack to target and all enemies nearby it with a potency of 150 for the first enemy, and 50% less for all remaining enemies.
Cannot be executed while bound.
Flying Sardine.png Flying Sardine Blue Mage frame icon.png BLU 1 Spell 200 Instant 2.5s Deals physical damage with a potency of 10.
Frog Legs.png Frog Legs Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Provoke nearby enemies, placing yourself at the top of their enmity list.
Glass Dance.png Glass Dance Blue Mage frame icon.png BLU 1 Ability 500 Instant 90s Deals ice damage to all enemies in a wide arc to your fore and flanks with a potency of 350 for the first enemy, and 50% less for all remaining enemies.
Glower.png Glower Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals lightning damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Gobskin.png Gobskin Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Creates a barrier around self and all nearby party members that absorbs damage equivalent to a heal of 100 potency.
High Voltage.png High Voltage Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals lightning damage to all nearby enemies with a potency of 180 for the first enemy, and 50% less for all remaining enemies.
Hydro Pull.png Hydro Pull Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Deals water damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Ice Spikes.png Ice Spikes Blue Mage frame icon.png BLU 1 Spell 500 2s 2.5s Counters enemies with ice damage every time you suffer physical damage.
Ink Jet.png Ink Jet Blue Mage frame icon.png BLU 1 Spell 400 2s 2.5s Deals unaspected damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
J Kick.png J Kick Blue Mage frame icon.png BLU 1 Ability 300 Instant 60s Delivers a jumping physical attack to target and all enemies nearby it with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Kaltstrahl.png Kaltstrahl Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals physical damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Launcher.png Launcher Blue Mage frame icon.png BLU 1 Spell 2,500 2s 2.5s Delivers an attack to all nearby enemies randomly dealing 50%, 30%, 20%, or 10% of their HP.
Level 5 Death.png Level 5 Death Blue Mage frame icon.png BLU 1 Spell 1,500 2s 180s KOs all nearby enemies.
Level 5 Petrify.png Level 5 Petrify Blue Mage frame icon.png BLU 1 Spell 400 2s 2.5s Petrifies all enemies in a cone before you.
Loom.png Loom Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Move quickly to the specified location.
Magic Hammer.png Magic Hammer Blue Mage frame icon.png BLU 1 Spell 400 1s 90s Deals unaspected damage to target and all enemies nearby it with a potency of 250 for the first enemy, and 50% less for all remaining enemies.
Malediction of Water.png Malediction of Water Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Deals water damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Matra Magic.png Matra Magic Blue Mage frame icon.png BLU 1 Spell 400 2s 120s Deals an unaspected eightfold attack, each hit with a potency of 50.
Mighty Guard.png Mighty Guard Blue Mage frame icon.png BLU 1 Spell 700 2s 2.5s Reduces damage taken by 40% while reducing damage dealt by 40%, increasing enmity generation, and preventing casting interruptions via damage taken.
Mind Blast.png Mind Blast Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Deals unaspected damage to all nearby enemies with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Missile.png Missile Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Deals damage equal to 50% of target's current HP.
Moon Flute.png Moon Flute Blue Mage frame icon.png BLU 1 Spell 500 2s 2.5s Grants the effect of Waxing Nocturne, increasing damage dealt by 50% and movement speed by 30%.
20px Mountain Buster s s
Mustard Bomb.png Mustard Bomb Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Deals fire damage to target and all enemies nearby it with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Northerlies.png Northerlies Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals ice damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Nightbloom.png Nightbloom Blue Mage frame icon.png BLU 1 Ability 300 Instant 120s Deals unaspected damage to all nearby enemies with a potency of 400 for the first enemy, and 50% less for all remaining enemies.
Off-guard.png Off-guard Blue Mage frame icon.png BLU 1 Spell 100 1s 60s Increases target's damage taken by 5%.
Peculiar Light.png Peculiar Light Blue Mage frame icon.png BLU 1 Spell 500 1s 60s Increases magic damage taken by all nearby enemies by 5%.
Perpetual Ray.png Perpetual Ray Blue Mage frame icon.png BLU 1 Spell 300 3s 2.5s Deals unaspected damage with a potency of 220.
Peripheral Synthesis.png Peripheral Synthesis Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals physical damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Phantom Flurry.png Phantom Flurry Blue Mage frame icon.png BLU 1 Ability 300 Instant 120s Deals unaspected damage over time with a potency of 200 to all enemies in a cone before you.
Plaincracker.png Plaincracker Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals earth damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Pom Cure.png Pom Cure Blue Mage frame icon.png BLU 1 Spell 200 1.5s 2.5s Restores target's HP.
Protean Wave.png Protean Wave Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals water damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
Quasar.png Quasar Blue Mage frame icon.png BLU 1 Ability 300 Instant 60s Deals unaspected damage to all nearby enemies with a potency of 300 for the first enemy, and 50% less for all remaining enemies.
Reflux.png Reflux Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals lightning damage with a potency of 220.
Revenge Blast.png Revenge Blast Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals physical damage with a potency of 50. Potency is increased to 500 when your HP is below 20%.
Saintly Beam.png Saintly Beam Blue Mage frame icon.png BLU 1 Spell 400 2s 2.5s Deals unaspected damage with a potency of 100 to target and all enemies nearby it.
Self-destruct.png Self-destruct Blue Mage frame icon.png BLU 1 Spell 2s 2.5s Deals fire damage with a potency of 1,500 to all nearby enemies while incapacitating self.
Sharpened Knife.png Sharpened Knife Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Deals physical damage with a potency of 220.
Shock Strike.png Shock Strike Blue Mage frame icon.png BLU 1 Ability 400 Instant 60s Deals lightning damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 50% less for all remaining enemies.
Snort.png Snort Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals a 20-yalm knockback to all enemies in a cone before you.
Song of Torment.png Song of Torment Blue Mage frame icon.png BLU 1 Spell 400 2s 2.5s Deals unaspected damage with a potency of 50.
Sonic Boom.png Sonic Boom Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Deals wind damage with a potency of 210.
Sticky Tongue.png Sticky Tongue Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Draws target towards caster.
Stotram.png Stotram Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Deals unaspected damage with a potency of 140 to all nearby enemies.
Surpanakha.png Surpanakha Blue Mage frame icon.png BLU 1 Ability 200 Instant 30s Deals earth damage to all enemies in a cone before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
Tail Screw.png Tail Screw Blue Mage frame icon.png BLU 1 Spell 400 2s 2.5s Reduces target's HP to a single digit.
Tatami-gaeshi.png Tatami-gaeshi Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals unaspected damage to all enemies in a straight line before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
The Dragon's Voice.png The Dragon's Voice Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals lightning damage to all nearby enemies with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
The Look.png The Look Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals unaspected damage to all enemies in a cone before you with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
The Ram's Voice.png The Ram's Voice Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals ice damage to all nearby enemies with a potency of 220 for the first enemy, and 50% less for all remaining enemies.
The Rose of Destruction.png The Rose of Destruction Blue Mage frame icon.png BLU 1 Spell 300 2s 30s Deals unaspected damage with a potency of 400.
Toad Oil.png Toad Oil Blue Mage frame icon.png BLU 1 Spell 500 2s 2.5s Increases evasion by 20%.
Transfusion.png Transfusion Blue Mage frame icon.png BLU 1 Spell 2s 2.5s Restores all HP and MP of a single party member while incapacitating self.
Triple Trident.png Triple Trident Blue Mage frame icon.png BLU 1 Spell 300 2s 90s Delivers a threefold attack, each hit with a potency of 150.
Tingle.png Tingle Blue Mage frame icon.png BLU 1 Spell 200 2s 2.5s Deals lightning damage to target and all enemies nearby it with a potency of 100 for the first enemy, and 50% less for all remaining enemies.
Ultravibration.png Ultravibration Blue Mage frame icon.png BLU 1 Spell 500 2s 120s KOs all nearby enemies afflicted with Deep Freeze or Petrification. Has no effect on enemies whose level is higher than your own, and certain others.
Veil of the Whorl.png Veil of the Whorl Blue Mage frame icon.png BLU 1 Ability 500 Instant 90s Counters enemies with water damage every time you suffer damage.
Water Cannon.png Water Cannon Blue Mage frame icon.png BLU 1 Spell 100 2s 2.5s Deals water damage with a potency of 200.
Whistle.png Whistle Blue Mage frame icon.png BLU 1 Spell 200 1s 2.5s Increases the potency of the next physical damage spell cast by 80%.
White Knight's Tour.png White Knight's Tour Blue Mage frame icon.png BLU 1 Spell 300 2s 2.5s Deals unaspected damage to all enemies in a straight line before you with a potency of 200 for the first enemy, and 50% less for all remaining enemies.
White Wind.png White Wind Blue Mage frame icon.png BLU 1 Spell 1,500 2s 2.5s Restores own HP and the HP of all nearby party members by an amount equal to your current HP.

PvP actions

Blue Mage is unable to participate in PVP and as a result, has no PVP actions.

Magic Ranged DPS actions

Action Acquired Level Type MP Casting Recast Description
Addle.png Addle Magic Ranged DPS role.png Magical Ranged DPS 8 Ability Instant 90s Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Sleep.png Sleep Magic Ranged DPS role.png Magical Ranged DPS 10 Spell 800 2.5s 2.5s Puts target and all nearby enemies to sleep.
Lucid Dreaming.png Lucid Dreaming Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
14 Ability Instant 60s Gradually restores own MP.
Swiftcast.png Swiftcast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
18 Ability Instant 60s Next spell is cast immediately.
Surecast.png Surecast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Spells can be cast without interruption.

Actions Mechanics

Active Actions

Blue mage active actions1.png

Before spells can be set to your hotbar, they must first be selected as active actions. You can have up to 24 active actions at any given time.

  • Active actions cannot be changed during combat or during certain duties.

Active Sets

Active actions can also be saved together as a set. Up to five active sets can be saved.

  • The presently selected active set will not affect the layout of your hotbar.

Learning Spells

See also: Blue Mage Spells Learning Guide

Rather than gaining new actions by increasing in level, blue mages learn them from enemies. In order to do so, you must first witness an enemy perform a special attack in battle. Once it is defeated, you have a chance of acquiring the ability. You do not have to be hit by that spell. After defeating the enemy, you have a chance of learning that spell. The chance is determined by the rank of the spell. ★ is the easiest to learn while ★★★★★ is the hardest.

  • You don't need to be hit by the spell, only see it to be casted.
  • If you're dead when is enemy is defeated, you will not learn the spell. This also applies to deaths due to Final Sting and Self Destruct.
  • If one person in a party leans the spell, everyone in the party will also learn it.
  • Out of a duty, job level has no influence on when an action can be learned. There is no minimum level to learn a spell unless it is inside a duty. If a duty is level-synced (even when undersized), there is a 100% chance of learning the spell. If unsynced, the spell learning rate is dependent on the number of stars (estimates put ★★★★★ spell learning rates at 5%), but is not 100%.
  • There are two exceptions to the rule that spells learned unsync do not have a 100% drop rate: these are Mind Blast (from the Tam-Tara Deepcroft) and Glower (from Aurum Vale). These two are required by job quests, and will thus always drop.

Blue Magic Spellbook

Blue magic spellbook2.png

All spells you have learned are recorded in the Blue Magic Spellbook. The book also contains hints on how to acquire other spells.

Whalaqee Totems

A Whalaqee Totem is an item that teaches a Blue Mage a new Blue Magic Spell.

Wayward Gaheel Ja in Ul'dah - Steps of Thal (X:12.5 Y:12.9) is a NPC reward vendor that provides Whalaqee Totems.

Whalaqee Totems are unlocked on the vendor through certain Blue Mage achievements involving learning certain numbers of Blue Magic Spells and participation in the Masked Carnival.

Totem Spell Achievement Requirements
Whalaqee off-guard totem icon1.png Whalaqee Off-guard Totem Off-guard.png Off-guard The more you know i icon1.png The More You Know I Learn 5 Blue Mage Spells
Whalaqee mighty guard totem icon1.png Whalaqee Mighty Guard Totem Mighty Guard.png Mighty Guard The more you know ii icon1.png The More You Know II Learn 10 Blue Mage Spells
Whalaqee white wind totem icon1.png Whalaqee White Wind Totem White Wind.png White Wind The more you know ii icon1.png The More You Know II Learn 10 Blue Mage Spells
Whalaqee transfusion totem icon1.png Whalaqee Transfusion Totem Transfusion.png Transfusion The more you know iii icon1.png The More You Know III Learn 20 Blue Mage Spells
Whalaqee revenge blast totem icon1.png Whalaqee Revenge Blast Totem Revenge Blast.png Revenge Blast The more you know vi icon1.png The More You Know VI Learn 50 Blue Mage Spells
Whalaqee matra magic totem icon1.png Whalaqee Matra Magic Totem Matra Magic.png Matra Magic The more you know viii icon1.png The More You Know VIII Learn 100 Blue Mage Spells
Whalaqee moon flute totem icon1.png Whalaqee Moon Flute Totem Moon Flute.png Moon Flute Smokin' iii icon1.png Smokin' III Clear 10 Stages at the Masked Carnivale
Whalaqee doom totem icon1.png Whalaqee Doom Totem Doom.png Doom Smokin' v icon1.png Smokin' V Clear 20 Stages at the Masked Carnivale
Whalaqee angel whisper totem icon1.png Whalaqee Angel Whisper Totem Angel Whisper.png Angel Whisper Smokin' vii icon1.png Smokin' VII Clear 30 Stages at the Masked Carnivale

Notes

  • The Blue Mage job does not provide a quest or an ingame notification that you have unlocked a Whalaqee Totem on the vendor.
  • The Wayward Gaheel Ja NPC does not list Whalaqee Totems that you have not unlocked.
  • Doom.png Doom may alternately be unlocked through Ixtab - Level 80 Rank S Elite Mark in The Rak'tika Greatwood.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Learning.png Learning Blue Mage frame icon.png BLU 1 Infrequently grants the ability to discern the secrets of enemy actions wielded in battle and make them your own.
Maim and Mend.png Maim and Mend (Blue Mage) Blue Mage frame icon.png BLU 10 Increases base action damage and HP restoration by 10%.
Maim and Mend II.png Maim and Mend II (Blue Mage) Blue Mage frame icon.png BLU 20 Increases base action damage and HP restoration by 20%.
Maim and Mend III (Blue Mage).png Maim and Mend III (Blue Mage) Blue Mage frame icon.png BLU 30 Increases base action damage and HP restoration by 30%.
Maim and Mend IV (Blue Mage).png Maim and Mend IV (Blue Mage) Blue Mage frame icon.png BLU 40 Increases base action damage and HP restoration by 40%.
Maim and Mend V (Blue Mage).png Maim and Mend V (Blue Mage) Blue Mage frame icon.png BLU 50 Increases base action damage and HP restoration by 50%.

Blue Mage Log

The blue mage log allows you to form parties with other blue mages and participate in specific duties.

How to Unlock

Requires Blue Mage Level 60

Complete the blue mage quest Blue in the Face and learn the blue magic spell Frog Legs.

How to Participate

From the log, you may view a list of available duties, recruit party members, and commence duties. Please note that the completion of duties will only count towards blue mage log progress if the party meets the size requirements. For this reason, it is recommended that you avoid using the "Undersized Party" option.

Available Duties

Successfully completing duties listed in the blue mage log will mark them as complete, provided that you fulfill the requirements.

Various rewards will be granted upon completion of these duties. Greater rewards are earned the first time a duty is completed via the blue mage log.

Weekly Targets

Greater rewards are given for completing duties marked as weekly targets, which are marked with a silver star.

  • The additional rewards for a weekly target can only be earned once per week.
  • Weekly targets are reset every Tuesday at 12:00 a.m. (PST).

Prime Targets

In addition to the standard weekly target, marked with a silver star in the list of duties, there is also a prime target, marked with a gold star. While the prime target offers increased rewards, the difficulty is significantly higher. The duties selected as prime targets are not otherwise accessible via the blue mage log.

Job mechanics

Blue Mage has no Job Gauge nor any traditional combos. Stacking individual spell effects in creative ways is how Blue Mage deals its most effective damage.

Gallery

See also

  • Blue Mage Spells Learning Guide
  • Blue Mage Macros

External links

  • FinalFantasyXIV.com BlueMage on the official website.

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Source: https://ffxiv.consolegameswiki.com/wiki/Blue_Mage

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